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Clash & GO(CGO)区块链项目白皮书.pdf

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Clash & GO(CGO)区块链项目白皮书.pdf

Ver 1.1.5 cutive Summary 5 Global Games Market overview 7 AR game market overview 9 Growth of AR in comparison to VR 9 Strategy games 10 AR Strategy game opportunities 11 Disadvantages of existing Strategy Games and AR Games 12 Disadvantages of Strategy games 12 Differences from other games 12 Differences from Strategy Games 12 Differences from GO games 12 AR features 13 Clash ● Chase for resources. The goal is to deprive the player of as many resources titanium and helium-3 as possible. ● Revenge. A player can take revenge on his/her offender by gathering units, asking for clan support or attacking back. ● Heroes leveling. The goal is to upgrade the hero’s abilities and make him stronger. The tactics of the defender can also vary depending on the goals ● Rating upgrade. In this case, a player should surpass the opponent by trapping him/her and preventing the destruction of the Command Center or 50 of the buildings of the base. ● Protection of resources. In this case, the defense is concentrated around the Storages holding the titanium and helium-3. Capturing objects on the GO-map Unoccupied object When a player captures an object on the GO-map that is not occupied by members of the player’s league, the game creates a clone of the player’s base at that very moment. The reinforcements of the Clan Citadel will also be cloned if there are any. Occupied object To capture an occupied object on the GO-map, the player attacks a clone of the defender’s base and fights against their army, Hero and reinforcements from the Clan Citadel, if any. If the attacker wins, they capture the object, and from that moment on, a clone of their base will defend the object from the players of their league. The towers system is divided into layers depending on player experience and level. This means beginners won’t meet experienced players in battle, and vice versa. 22 Clans The purpose of the Clans system is to improve in-app social dynamics Joining a clan Each player can create their own clan or join an existing one. Due to in-app AR geo-targeting functionality, it seems more reasonable and useful to create clans with people who live nearby. This facilitates capturing objects on the GO-map. Clan chat for communication between clan members Clan members can write messages and send battle reports that only fellow clan members can read. Clan wars available in a future addon with valuable rewards Each clan consisting of 5 or more members can participate in Clan Wars, where they fight against an enemy clan with the same power and the same number of members chosen according to a complex algorithm. The war lasts 48 hours and consists of two stages 1 24 hours for preparation, receiving reinforcements from clan mates. 2 24 hours for attacking the opponent’s clan. The clan war is a “team play” where the general results, and not the individual merits of each member, count. Clan Citadel The Clan Citadel is a special building on the player’s base. The reinforcements from clan mates are held in the Clan Citadel. The Clan Citadel also stores the resources acquired from victories during Clan Wars. Game balance Rating Leagues Ratings make it possible to divide players according to their progress level Command center level and general combat power army strength and defense, keeping an ideal game balance. Earning rating Rating grows as a result of victories in PvP battles, and decreases following a defeat in a PvP battle. Influence of the rating Depending on their rating, players are divided into Leagues. While moving around the GO-map, you can only see objects on the GO-map that are occupied by players of your League. 23 Your rating will respectively influence the difficulty of capturing and defending the objects on the GO-map. The battle rating doesn’t affect battles on the GO-map. RPG The RPG element is an important difference from other similar games. The hero increases his level by gaining experience in battles. This approach stimulates players to fight more often and level-up their heroes faster, and highlights the strategic component of the game. With every new level, the hero increases his characteristics life bar, damage, etc., and gains access to more powerful skills. Each hero has 4 passive and 2 active skills that can be activated in battle. Other game features Achievements There are rewards for completing various achievements, such as achieving a certain number of victories in battles, capturing a certain number of resources in PvP, reaching a certain level for some buildings, etc. These achievements are rewarded with experience and antimatter hard currency. Benefits for players Players will be able to gain cryptocurrency when playing Clash ● Antimatter is used for ○ Speeding up game processes building and upgrading buildings, units, etc.; ○ Increasing the number of engineers builders; ○ Speeding up the production of main resources in mines; ○ Purchasing components to craft modules; ○ Purchasing shields immunity from attacks from other players for a limited time. ○ Filling up the warehouses 25 Clash ● Tokens give players the superpower to manipulate the Augmented Reality world via a voting system. The more tokens you have, the more often you can vote to move geoobjects; ● To stimulate the growth of the token cost, the Game spends 15 of the revenue from the mobile stores to buy back CGO tokens on the exchange and burn them; ● The auction will be supplied daily with tokens generated by the smart contract. The emission ula is similar to the Bitcoin ula. During the first four years, a smart contract generates 50 of all tokens, during the next four years, half of the remaining 50 of the tokens 25 of the initial amount, during the third four years, half of the remaining 25 of the tokens 12.5 of the initial amount, and so on until at least a part of the token is left. Results of the division will be rounded down. Using Tokens ● CGO tokens can be stored in ETH wallets that support ERC20. ● In the game, each user will have their own ETH wallet, to which the user will be able to transfer their CGO tokens in order to use them in the system. 26 ● Users can transfer their CGO tokens from their in-game wallet to any other ERC20 wallet. ● In order to participate in the voting to manipulate the AR world, users must put some CGO tokens in their internal wallet. ● Users must put CGO tokens in their internal wallet before being able to per any actions with CGO tokens in the system. Burning Tokens ● Users will spend CGO tokens to transfer them to one another via external wallets, to pay for various services and products, etc. Users will also accumulate tokens on their accounts in order to vote for changes in the AR world; ● Every day, we will spend 15 of the revenue received on the previous day, to buy CGO tokens and subsequently burn them. This will increase their market value; ● The 2 aforementioned steps are aimed at stimulating the growth of the CGO token price, since the number of available tokens will keep decreasing, and a certain number of CGO tokens will be bought back every day. With a growing number of users and the project’s revenue, we plan on getting an exponential increase in the CGO token’s value. Referral System A user will receive the bonus for every participant who has bought tokens with their personal referral link. Users can post the link on their social networks or distribute it privately. Users will receive 5 of the tokens that are bought by the affiliates who were registered using the referral link. The bonus will be paid out to users’ wallets within 14 days after the Token Sale completion. Buyback strategy Every day, we will spend 15 of the revenue received on the previous day, to buy CGO tokens and subsequently burn them. This will constantly increase the market price of CGO tokens. 27 Advantages and benefits for CGO token holders Clash ○ Transfer the CGO tokens to another user as a thank-you for help/services in the game. ● Buying CGO tokens on exchanges and burning them daily. Token Allocation The total amount of tokens to be emitted is 20 000 000 CGO. 89.5 of tokens will be emitted on the Token Generation Event, which will take place no later than 7 business days after the ICO. Emission of the remaining 10.5 tokens will last for more than 140 years and is strictly limited by Ethereum smart contract. For emission of 10.5 tokens we inherit the Bitcoin generation ula. During the first four years, a smart contract generates 50 of all tokens, during the next four years, half of the remaining 50 of the tokens 25 of the initial amount, during the third four years, half of the remaining 25 of tokens 12.5 of the initial amount, and so on until at least 1 token exists. The goal of this system is to secure a specific amount of tokens that will be sold at the in-game Auction. If a number of tokens will not be sold during the Private Presale stage, they will be transferred to ICO stage. All unsold tokens during the ICO stage will be destroyed and the stated token generation distribution will be obeyed. 28 Token Distribution Token Sale 50 50 of tokens will be sold to ICO participants 15 of tokens during the Private Presale stage and 35 during the ICO stage. Company Service Fund 34.5 Topgames will keep 34.5 of all tokens. Elyland is a subsidiary company of Topgames. Topgames and Elyland are partners in the ICO. Topgames creates and stores tokens, while Elyland is responsible for marketing and PR. These tokens will be stored on a cold multisig wallet and used for different needs and operational expenses such as team motivation, customers support, community development, attracting strategic partners, different growth opportunities, etc. Keeping 34.5 of tokens proves the long-term interest of Topgames in the token. Slow emission for in-game Auction 10.5 The CGO token is tightly integrated into Clash GO gameplay and provides users the “superpower” to manipulate the Augmented Reality world. One part of the integration is the in-game Auction. Every day the Ethereum smart contract creates the limited amount of tokens and transfers it to the in-game Auction. The emitted amount is divided into lots and is sold to gamers for in-game currency. In-game currency can be bought for cash or earned in the Game. Advisors 3.5 3.5 of tokens will be given to Advisors in exchange for various services such as product improvement, growth opportunities, technical and marketing expertise, etc. Bounty marketing 1.5 1.5 of token will be used for marketing and bounty needs during the ICO. The main goal is to grow product awareness and create an early-adopter community. Why we do not provide tokens to the team Team motivation is the only reason for providing tokens to team members. Using tokens to motivate the team is required to ensure the team will finish the product and will launch it. This protects the ICO participants and influence the token price. 29 Most of the teams who collect funds using an ICO do not have any experience in product development, product launch and product operation. Also, most of the teams collect money to develop the product. The average time from the ICO to product launch is approximately 1 year. Unlike most teams, Elyland is a stable and successful company with 100 employees. Elyland has a long history and 6 successful product on the market. Elyland completed all the products it started and there are no unfinished projects. Elyland has long-standing business procedures that ensure product development is finished on time and with high quality. One of the main parts of these procedures is a motivational system for the internal team. Elyland has enough funds to produce and launch the product to market. The release date is planned for summer 2018. The main goal of the ICO is to collect funds for user acquisition in order to launch the product on a global level. Topgames keeps 34.5 of tokens to guarantee the ICO participants that Topgames and Elyland are highly interested in token price growth. In conclusion, Elyland has its own internal motivational system and 10 years of experience to prove its reliability. Not providing tokens to the team will not affect the release date, product quality, and token price. Table. Token distribution Item Million tokens of tokens Private Presale 3 15 ICO 7 35 Slow emission for in-game Auction 2.1 10.5 Advisors 0.7 3.5 Bounty, marketing 0.3 1.5 Company service fund 6.9 34.5 Total 20 100 30

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